What steps will reproduce the problem?
1. creat bitmap material
2. set prices to true
3. add shading to creating shaded material
What is the expected output? What do you see instead?
Shaded material, but instead shading is not visible. This only happens for
precise = true materials
What version of the product are you using? On what operating system?
Latest SVN repository. it says v2.0.0 and I know it's FP10 update
Please provide any additional information below.
Here is what to change to resolve this
change Line 142 at BitmapMaterial.as
from
graphics.beginBitmapFill(bitmap, null, tiled, smooth);
to
graphics.beginBitmapFill(altBitmap ? altBitmap : bitmap, null, tiled,
smooth);
I guess shaders supply altBitmap - alternative bitmap generated by shader and
new update did not use it for precise part of drawTriangle, this line above
fixes it
Original issue reported on code.google.com by alex.gvo...@gmail.com on 6 Oct 2010 at 11:31
Original issue reported on code.google.com by
alex.gvo...@gmail.com
on 6 Oct 2010 at 11:31