Closed GoogleCodeExporter closed 8 years ago
I thought this issue was fixed in v1.99.3, about 10 days before the tag:
http://bitbucket.org/richard42/mupen64plus-input-sdl/changeset/8192c18ef0ca
Can you please test again with v1.99.4 and see if this issue is still present?
Original comment by richard...@gmail.com
on 1 Dec 2010 at 1:56
Problem still exists with v1.99.4, in the same way as previously described.
Original comment by pjga...@gmail.com
on 31 Jan 2011 at 8:27
Original comment by richard...@gmail.com
on 22 May 2011 at 4:30
I just pushed a fix for this in the input-sdl plugin. It turns out that the
game code didn't expect the controller plugin pak to switch instantaneously.
For the game ROM code to work properly, it expects to see a pack removed (and
no pack in the controller), and then a new pack in the controller. Only then
will it try to determine the pack type. I have modified the input-sdl plugin
to add a 1-second delay in which there is no pak in the controller when
switching pak types. Beetle Adventure racing works properly with this change.
Original comment by richard...@gmail.com
on 4 Mar 2012 at 5:00
Original issue reported on code.google.com by
pjga...@gmail.com
on 5 Oct 2010 at 3:33