Closed larsbrinkhoff closed 3 years ago
Maybe take some ques from cool-retro-term? See ShaderTerminal.qml
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Information about using shaders with SDL:
This was slammed as being too glowy.
Toned it down a bit and adjusted for a display brightness around 75%
This was rendered at high resolution in full screen mode.
Glitch pictures are fun too.
I'm loving the CRT curvature look!
The 9x9 Gaussian blur for a soft glow around the text is too slow. Rather than waiting to implement a faster algorithm, I'll drop that and merge this now.
Write an OpenGL shader for a fancier display appearance.