Closed polymeris closed 9 years ago
No, it just means I need to fix the code up a bit better :)
I've compiled it in flash and C++ before.
The "flash" package is actually part of OpenFL, which intends to be cross-platform. So it has native implementations for flash.errors.Error (and many other things) for stuff like C++. So likely the C-# implementation for that is missing.
For now, we could work around this issue by throwing in some compiler conditionals for c# and use something else for that platform.
Oh, I see. Now that you mention it, my openfl installation might be broken, too: haxelib run openfl setup
sh: 1: neko: not found
When trying to build for other target languages (I am particularly interested in C#), I get:
Does that mean only flash is supported?