Closed kkukshtel closed 10 years ago
Weird, thanks for this. What target did you compile RPG Interface in? C++?
This error gets thrown on the neko target, but flash does work. Worth noting as well that I'm still on the haxelib branch of firetongue.
Gotcha. Are you using the haxelib version of flixel-demos or the latest from github?
Haxelib on the flixel-demos as well.
Of possible note, when I try to do the neko compile of my own basic implementation I get all the same errors, but with Called from /usr/lib/haxe/std/neko/_std/Xml.hx line 119
at the top.
Just a quick comment, the "s" is the native string access for neko, so it could be getting called by reflection or via untyped. Using untyped is the usual way to access "s".
On Tue, Jul 22, 2014 at 7:59 AM, kkukshtel notifications@github.com wrote:
Of possible note, when I try to do the neko compile of my own basic implementation I get all the same errors, but with Called from /usr/lib/haxe/std/neko/_std/Xml.hx line 119 at the top.
— Reply to this email directly or view it on GitHub https://github.com/larsiusprime/firetongue/issues/13#issuecomment-49704755 .
I am reproducing this error. Gonna try to fix it.
Okay, I think I have a fix for this. It was caused by a sloppy cleanup function.
Actually looks like @Gama11 has already fixed this. I think I'll put out a new haxelib release as soon as I figure out what the current status of flixel-demos and flixel is.
Closing for now as the code itself is correct, just needs a haxelib release.
Not sure if this is a Haxelib or Firetongue related issue, though I'm assuming it's Haxelib in the way it accesses stuff, and it was just updated. But when I try to select a different language in the RPG Interface demo, I get this nice block of error:
It's worth noting that the code still compiles and I can access the different menu examples, but it breaks on trying to switch languages.