Some games implementing scripted mod support may have a personal preference for Lua-based interpretation over hscript-based interpretation. Polymod already provides the capability for mods to add their own text files, but utility functions for Lua could be useful.
[] Figure out what users would actually want from a Lua wrapper API.
[] Figure out if it's possible to run interpret Lua efficiently in browser/HTML5 (optional).
Some games implementing scripted mod support may have a personal preference for Lua-based interpretation over hscript-based interpretation. Polymod already provides the capability for mods to add their own text files, but utility functions for Lua could be useful.
Resources: