I set "" to assetPrefix to create an assets folder in the mod, and the mod audio stopped working. I don't know if it's just the audio, but nothing else stopped working.
I tried to solve it and see what caused it, but I didn't come to a conclusion. I just managed to notice that instead of finding the audio file with the type AUDIO_GENERIC and AUDIO_SOUND, it only finds the type AUDIO_GENERIC.
(assetPrefix set to "")
(assetPrefix set to "assets/" (default))
I tried using the extensionMap parameter to override and always use the AUDIO_SOUND type and the parameter doesn't work (in any way). #159
(I'm using the flixel/lime framework)
I set
""
toassetPrefix
to create anassets
folder in the mod, and the mod audio stopped working. I don't know if it's just the audio, but nothing else stopped working.I tried to solve it and see what caused it, but I didn't come to a conclusion. I just managed to notice that instead of finding the audio file with the type
AUDIO_GENERIC
andAUDIO_SOUND
, it only finds the typeAUDIO_GENERIC
.(
![image](https://user-images.githubusercontent.com/55158797/224131819-042e47a4-fa0a-4d38-a0e0-953da7775a94.png)
assetPrefix
set to""
)(
![image](https://user-images.githubusercontent.com/55158797/224131381-b3af7345-a275-4067-b511-1e813661ce43.png)
assetPrefix
set to"assets/"
(default))I tried using the
extensionMap
parameter to override and always use theAUDIO_SOUND
type and the parameter doesn't work (in any way). #159UPDATE
I fixed this issue in this pull request: #162