here is my idea for the openfl backened we can use IAssetCache for the path
here is my example for the code
for (Cache in openfl.utils.IAssetCache.getBitmapData(id:String):BitmapData;) { openfl.utils.IAssetCache.removeBitmapData(id:String):Bool; } for (Cache in openfl.utils.IAssetCache.getFont(id:String):Bool;) { openfl.utils.IAssetCache.removeFont(id:String):Bool; } for (Cache in openfl.utils.IAssetCache.getSound(id:String):Sound;) { openfl.utils.IAssetCache.removeSound(id:String):Bool; }
instead of using the assets that openfl has cause there is no line of code that says remove font on there
here is my idea for the openfl backened we can use IAssetCache for the path
here is my example for the code
for (Cache in openfl.utils.IAssetCache.getBitmapData(id:String):BitmapData;) { openfl.utils.IAssetCache.removeBitmapData(id:String):Bool; } for (Cache in openfl.utils.IAssetCache.getFont(id:String):Bool;) { openfl.utils.IAssetCache.removeFont(id:String):Bool; } for (Cache in openfl.utils.IAssetCache.getSound(id:String):Sound;) { openfl.utils.IAssetCache.removeSound(id:String):Bool; }
instead of using the assets that openfl has cause there is no line of code that says remove font on there