larsiusprime / tdrpg-bugs

Public bug reporting repository for the tdrpg-haxe project (DQ1-haxe and DQ2-haxe)
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Eliminator Cull does not poison #1743

Closed codingthat closed 2 years ago

codingthat commented 3 years ago

I have 3 stat points in "poison" (cf. the tooltip here), yet no poison is getting applied during Cull attacks:

DQ2-Eliminator Cull Does Not Poison


DQ2 Universal 0.0.16 native on Linux Mint 19.3 (64-bit) in 1280x720 windowed, single-monitor setup with an Intel HD Graphics 4400 chipset.

codingthat commented 3 years ago

Not sure if it's related, but Reap's Plague seems to suffer from this as well. I can open a separate ticket if you want.

codingthat commented 3 years ago

And Terror, Cripple, and Flee, actually.

codingthat commented 3 years ago

OK and I haven't seen a Slay (via Cull) work yet either, even maxed out at 40% threshold. At 50% chances, it's quite a few coin tosses to lose ;)

larsiusprime commented 3 years ago

These all seem like related bugs probably based around the same regression; these were definitely working fairly recently. Probably something dumb I knocked loose messing with the plumbing in the latest commits.

On Sun, Feb 14, 2021 at 2:05 PM Kevin Bloch (@codingthat) < notifications@github.com> wrote:

OK and I haven't seen a Slay work yet either, even maxed out at 40% threshold. At 50% chances, it's quite a few coin tosses to lose ;)

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codingthat commented 3 years ago

Not seeing Slay via Dominate either, but I can confirm Confuse (maxed out) via Dominate doesn't fire either.

OK cool, no worries. :+1:

codingthat commented 3 years ago

I think it's happening to the other units, too—seeing on Ultimate, at least.