"Ooh fancy" on spotlights
Confused what Speed means -- expected to start at 10, why 11 (oh because it was boosted)
"Didn't actually gain a lot of XP on the first tutorial level"
Can't tell how much XP needed to next level up
Laser cannon - assuming this is a skill for the ship
Used laser cannon too early in the laser tutorial level but otherwise made it
Wow one hit
Attack of 15 on ship, what does that mean
Bouncer level -- enemies coming in fast
Speedy has more health?
Starting Zerk at level 2 is a little weird
Noticed "Ouch" "Ouch"
Shop - not sure what my current attack is
Oh, there was only one of those items there
Speed should be a comparable stat between characters
Branching paths are somewhat confusing
Noticed double/normal damage
Paths add some uncertainty to the path
Having a hard time seeing because of darkness because of lightning bolt in summon
Noticed that zerk was getting hit and might need some support
Noticed two point requirement
Saved up for the better gun
White splash noticed gold spot was the best
Did not realize they should put units together with the white splash
Do you get hitpoints for boosting
Beat white splash intro but didn't perfect it
Didn't seem to notice the inspire effect
So I just needed my damage soaker up front (on white splash battle)
Critical vs specific enemy types is confusing -- just make it always on and display as such
Maybe make Hive 1 cost 100 instead of 150
On first full post intro battle does not seem to understand that assist means more than just heal
"Let's see where our good archer spot is"
"OH new cannon should have looked at that before!"
I want the numbers too when an enemy is first demonstrated
Noticed Inspire on the first boss battle
"IS jumper's skills the same? No it's different"
"Curious how an enemy is defined as FAST?"
Wasn't sure if poison was worth it
Confuse is unclear
"I guess every item is unique"
Discovered assist range notice
0.25 damage sounds like very little damage, but 2 tiles is a lot of range
If I have inspire, I would hope it was constantly hitting people even if they're not healed
Thinks Eliminator is useful for crowd control
Took inspire off of refresh and then got surprised when it didn't inspire
Saved up to get the OmniWeapon
Jumper -- we'll put you here AND here -- I keep forgetting about that!
Time buttons are in the same space as the spotlight
Hydra boss doesn't indicate that it has attack
"Ooh fancy" on spotlights Confused what Speed means -- expected to start at 10, why 11 (oh because it was boosted)
"Didn't actually gain a lot of XP on the first tutorial level" Can't tell how much XP needed to next level up
Laser cannon - assuming this is a skill for the ship Used laser cannon too early in the laser tutorial level but otherwise made it
Wow one hit
Attack of 15 on ship, what does that mean
Bouncer level -- enemies coming in fast Speedy has more health?
Starting Zerk at level 2 is a little weird
Noticed "Ouch" "Ouch"
Shop - not sure what my current attack is Oh, there was only one of those items there
Speed should be a comparable stat between characters Branching paths are somewhat confusing
Noticed double/normal damage Paths add some uncertainty to the path Having a hard time seeing because of darkness because of lightning bolt in summon Noticed that zerk was getting hit and might need some support Noticed two point requirement Saved up for the better gun
White splash noticed gold spot was the best Did not realize they should put units together with the white splash Do you get hitpoints for boosting
Beat white splash intro but didn't perfect it Didn't seem to notice the inspire effect So I just needed my damage soaker up front (on white splash battle)
Critical vs specific enemy types is confusing -- just make it always on and display as such Maybe make Hive 1 cost 100 instead of 150
On first full post intro battle does not seem to understand that assist means more than just heal
"Let's see where our good archer spot is"
"OH new cannon should have looked at that before!"
I want the numbers too when an enemy is first demonstrated
Noticed Inspire on the first boss battle
"IS jumper's skills the same? No it's different" "Curious how an enemy is defined as FAST?" Wasn't sure if poison was worth it
Confuse is unclear "I guess every item is unique" Discovered assist range notice
0.25 damage sounds like very little damage, but 2 tiles is a lot of range If I have inspire, I would hope it was constantly hitting people even if they're not healed
Thinks Eliminator is useful for crowd control Took inspire off of refresh and then got surprised when it didn't inspire
Saved up to get the OmniWeapon Jumper -- we'll put you here AND here -- I keep forgetting about that!
Time buttons are in the same space as the spotlight Hydra boss doesn't indicate that it has attack