larsiusprime / tdrpg-bugs

Public bug reporting repository for the tdrpg-haxe project (DQ1-haxe and DQ2-haxe)
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Anthony Feedback #1759

Closed larsiusprime closed 2 years ago

larsiusprime commented 3 years ago

"Ooh fancy" on spotlights Confused what Speed means -- expected to start at 10, why 11 (oh because it was boosted)

"Didn't actually gain a lot of XP on the first tutorial level" Can't tell how much XP needed to next level up

Laser cannon - assuming this is a skill for the ship Used laser cannon too early in the laser tutorial level but otherwise made it

Wow one hit

Attack of 15 on ship, what does that mean

Bouncer level -- enemies coming in fast Speedy has more health?

Starting Zerk at level 2 is a little weird

Noticed "Ouch" "Ouch"

Shop - not sure what my current attack is Oh, there was only one of those items there

Speed should be a comparable stat between characters Branching paths are somewhat confusing

Noticed double/normal damage Paths add some uncertainty to the path Having a hard time seeing because of darkness because of lightning bolt in summon Noticed that zerk was getting hit and might need some support Noticed two point requirement Saved up for the better gun

White splash noticed gold spot was the best Did not realize they should put units together with the white splash Do you get hitpoints for boosting

Beat white splash intro but didn't perfect it Didn't seem to notice the inspire effect So I just needed my damage soaker up front (on white splash battle)

Critical vs specific enemy types is confusing -- just make it always on and display as such Maybe make Hive 1 cost 100 instead of 150

On first full post intro battle does not seem to understand that assist means more than just heal

"Let's see where our good archer spot is"

"OH new cannon should have looked at that before!"

I want the numbers too when an enemy is first demonstrated

Noticed Inspire on the first boss battle

"IS jumper's skills the same? No it's different" "Curious how an enemy is defined as FAST?" Wasn't sure if poison was worth it

Confuse is unclear "I guess every item is unique" Discovered assist range notice

0.25 damage sounds like very little damage, but 2 tiles is a lot of range If I have inspire, I would hope it was constantly hitting people even if they're not healed

Thinks Eliminator is useful for crowd control Took inspire off of refresh and then got surprised when it didn't inspire

Saved up to get the OmniWeapon Jumper -- we'll put you here AND here -- I keep forgetting about that!

Time buttons are in the same space as the spotlight Hydra boss doesn't indicate that it has attack