This is a move towards a more abstract injection of shader code to enable us to completely rewrite the elevation shading for other topographic visualization such as slope, aspect, and slope-aspect as shown in https://github.com/slutske22/leaflet-topography.
This is a move towards a more abstract injection of shader code to enable us to completely rewrite the elevation shading for other topographic visualization such as slope, aspect, and slope-aspect as shown in https://github.com/slutske22/leaflet-topography.