Open joshuafhiggins opened 1 year ago
Any chance of this being added? All of the maps I have made utilize the skin feature for my models, and apparently some of valves official models use the same technique. It would be amazing to have this working, because I currently can only mangle the materials in blender, I am not good enough to figure out how to fix them. :(
Unfortunately I don't currently have any plans to add new features :(
Dang, that's understandable though.
I tried to look into it a little bit but I got lost pretty quick.
In asset/model.py import_mesh() is what I got to and got lost. If you have any hints on where I should look I'd appreciate it.
Describe the bug Models, that have skins, only have one of their textures imported, the rest of the skins use this texture. Turning off "Reuse old materials/models" has no effect.
To Reproduce Steps to reproduce the behavior:
Expected behavior Models using different skins should import the skins they use and apply them to the specific instance of that model.
Related files ctf_2fort_d.vmf
Logs
Screenshots
![image](https://user-images.githubusercontent.com/12685323/209573495-8508df56-58b7-47e9-bcef-986d3ebb1416.png)
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