Open radzo73 opened 1 year ago
I can confirm this happens as I tried doing the same thing. Hopefully it gets fixed or someone finds a work around
These are indeed currently not supported, but I'm looking to add support for these when I have time. I don't think there are any workarounds in the meanwhile.
Describe the bug Player animations (both
*_animations.mdl
and*_user_animations.mdl
) are not imported with the selected model .mdl, even when "Import Animations" is enabledTo Reproduce Steps to reproduce the behavior:
models/player/heavy.mdl
)Import Animations
totrue
/@ragdoll
and/@ref
animations are imported, but nothing from*_animations.mdl
or*_user_animations.mdl
.Expected behavior Player animations are imported when I import a player model with "Import Animations" enabled
Related files Heavy.zip
Screenshots![The only animations imported with "Import Animations" enabled](https://user-images.githubusercontent.com/26673668/210912489-045a5d26-fe4e-40cc-80fe-17c0b050edae.png)
Details (please complete the following information):
Additional context When trying to import
*_animations.mdl
or*_user_animations.mdl
, I get errors depending on if done via file game files import, or importing an exported file. (Oddly, these errors only show up in the Info editor type, and not the console) Error when importing viabpy.ops.import_scene.plumber_file_browser()
(i.e the sidebar):could not import mdl: io error reading models/player/heavy_animations.vvd: no such file
Error when importing a previously exported file via
bpy.ops.import_scene.plumber_mdl(from_game_fs=False)
:could not import mdl: io error reading ./heavy_animations.vvd: The system cannot find the file specified. (os error 2)