Closed movercell closed 1 year ago
Describe the bug they aren't importing(env_projectedtextures are lights)
To Reproduce Steps to reproduce the behavior:
Expected behavior They are suppose to appear
Related files you can use any maps from puzzlemaker, bc big observation room contains it
Logs
Read prefs: C:\Users\Velton\AppData\Roaming\Blender Foundation\Blender\3.4\config\userpref.blend Info: Deleted 1 object(s) Info: Deleted 1 object(s) Writing userprefs: 'C:\Users\Velton\AppData\Roaming\Blender Foundation\Blender\3.4\config\userpref.blend' ok Info: Preferences saved Indexing game files... Indexing done in 5.106785535812378 s Started importing VMF 'C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\flings_collapsed.vmf' [1/12] Parsing map... [2/12] Determining required game files... [WARNING] UNSUPPORTED MATERIAL PARAMS: $forceexpensive, $flowmap, $flow_normaluvscale, $flow_worlduvscale, $flow_timeintervalinseconds, $flow_uvscrolldistance, $flow_bumpstrength, $flow_noise_texture, $flow_noise_scale, $flow_debug, $color_flow_uvscale, $color_flow_timeintervalinseconds, $color_flow_uvscrolldistance, $color_flow_lerpexp, $color_flow_displacebynormalstrength, $forceenvmap, $reflecttint, $abovewater, $bottommaterial, $fogstart, $fogend, $lightmapwaterfog, $flashlighttint in nature/toxicslime_a3_crazy_box [WARNING] UNSUPPORTED MATERIAL PARAMS: $seamless_scale in nature/blendrockdirt_tunnel03a [WARNING] UNSUPPORTED MATERIAL PARAMS: $envmapcontrast, $envmapsaturation in elevator/elevator_screen [WARNING] UNSUPPORTED MATERIAL PARAMS: $envmaplightscale, $envmapcontrast, $envmapsaturation in metal/black_wall_metal_002d [WARNING] UNSUPPORTED MATERIAL PARAMS: $nofog in tools/toolsblack_noportal_nofog [WARNING] UNSUPPORTED MATERIAL PARAMS: $normalmapenvmapmask in wood/underground_plywood_01a [WARNING] UNSUPPORTED MATERIAL PARAMS: $envmapcontrast, $envmapsaturation, $envmaplightscale in metal/underground_black_tile001a [WARNING] UNSUPPORTED MATERIAL PARAMS: $ssbumpmathfix, $envmaplightscale, $envmapcontrast, $envmapsaturation in metal/black_wall_metal_002c [WARNING] UNSUPPORTED MATERIAL PARAMS: $ssbumpmathfix, $envmaplightscale, $envmapcontrast, $envmapsaturation in metal/black_wall_metal_002a [WARNING] UNSUPPORTED MATERIAL PARAMS: $envmaplightscale, $envmapcontrast, $envmapsaturation in metal/black_wall_metal_004c [WARNING] UNSUPPORTED MATERIAL PARAMS: $envmaplightscale, $envmapcontrast, $envmapsaturation in metal/black_floor_metal_001c [WARNING] UNSUPPORTED MATERIAL PARAMS: %nopaint in metal/backstage_grate_001a [WARNING] UNSUPPORTED MATERIAL PARAMS: $envmapcontrast, $envmapsaturation, $envmaplightscale in metal/underground_wall_metal004b_top [WARNING] UNSUPPORTED MATERIAL PARAMS: %nopaint in metal/underground_metalgrate001a_alphatest [WARNING] UNSUPPORTED MATERIAL PARAMS: $envmapcontrast, $envmapsaturation, $envmaplightscale in metal/underground_wall_metal004b [WARNING] UNSUPPORTED MATERIAL PARAMS: $envmaplightscale, $envmapcontrast, $envmapsaturation in metal/black_wall_metal_004a [3/12] Importing 26 models (reusing 0 existing)... [3/12] Importing models... 19.2308 % [3/12] Importing models... 38.4615 % [ERROR]: MODEL models/props_ingame/arm_4panel LOADING FAILED: models/props_ingame [3/12] Importing models... 57.6923 % [3/12] Importing models... 76.9231 % [3/12] Importing models... 96.1538 % [3/12] Importing models... 100.0000 % [4/12] Importing 60 textures (reusing 0 existing) and 46 materials (reusing 0 existing, 0 cannot be imported)... [4/12] Importing textures... 16.6667 % [4/12] Importing textures... 33.3333 % [4/12] Importing textures... 50.0000 % [4/12] Importing textures... 66.6667 % [4/12] Importing textures... 83.3333 % [4/12] Importing textures... 100.0000 % [5/12] Importing materials... 100.0000 % [6/12] Building geometry... [6/12] Building geometry... 36.2319 % [6/12] Building geometry... 72.4638 % [WARNING] UNSUPPORTED MATERIAL PARAMS: $flowmap, $flowbounds, $flow_noise_texture, $flow_uvscrolldistance, $flow_timeintervalinseconds, $flow_noise_scale, $flow_lerpexp, $flow_worlduvscale, $flow_normaluvscale, $additive, $flow_color, $flow_vortex_color, $flow_vortex_size, $intensitynoise, $totalintensity in effects/fizzler_underground_side_emitters [ERROR] LOADING SOLID FAILED: material effects/fizzler_underground_side_emitters hasn't been loaded [6/12] Building geometry... 100.0000 % [7/12] Building overlays... [7/12] Building overlays... 100.0000 % [8/12] Placing props... [ERROR] LOADING PROP FAILED: model models/props_ingame/arm_4panel hasn't been imported [8/12] Placing props... 69.9301 % [8/12] Placing props... 100.0000 % [9/12] Optimizing props... [10/12] Placing lights... [10/12] Placing lights... 100.0000 % [11/12] Importing skybox... [12/12] Skipped sky origin Done in 163.2143 s Imported 275 solids (1 failed) Imported 6 overlays (0 failed) Imported 142 props (1 failed) Imported 54 lights (0 failed) Info: Deleted 1 object(s) Info: Total files 0 | Changed 0 | Failed 0 Info: Deleted 1 object(s)
You can open the console with Window -> Toggle System Console on Windows.
Window -> Toggle System Console
Screenshots https://i.imgur.com/kf6PEf0.png This map is mostly lit with env_projectedtexture
Details (please complete the following information):
Additional context Add any other context about the problem here.
Duplicate of #141.
Describe the bug they aren't importing(env_projectedtextures are lights)
To Reproduce Steps to reproduce the behavior:
Expected behavior They are suppose to appear
Related files you can use any maps from puzzlemaker, bc big observation room contains it
Logs
You can open the console with
Window -> Toggle System Console
on Windows.Screenshots https://i.imgur.com/kf6PEf0.png This map is mostly lit with env_projectedtexture
Details (please complete the following information):
Additional context Add any other context about the problem here.