Closed LethalDumpster closed 3 years ago
The blended texture weight is imported into the alpha channel of the vertex color, so you won't be able to see it in the viewport. Not sure if this is an issue, seems that at least fbx should be able to support the vertex alpha channel for exporting.
Righto, forgot vertex colors support alpha channel. Yup, FBX supports it perfectly fine.
Same map file as the other post: https://github.com/lasa01/io_import_vmf/issues/48#issuecomment-735468684
At these settings, there simply arent any vertex colors. https://i.imgur.com/vtQBSyy.png https://i.imgur.com/BfFJaCH.png
In part response to your email: ".gltf instead of .fbx" unfortunately wont do much. FBX does support vertex colors. I think the issue came to armatures. Of which was UE4s fault for breaking on import, and they have since patched the issue.