A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
Is your feature request related to a problem? Please describe.
In Portal and its sequel, the cubes have multiple skins that have very different meanings. like the companion cube vs normal cubes, and the on/off status.
It would be great to be able to choose which skin of a model to import when importing it so that separate skins don't have to be imported and applied manually. It's a pain to do that, especially in large scenes where this might happen with multiple different models. (IE, where users use this as a means by which to use blender as a source filmmaker alternative like I am)
Is your feature request related to a specific game? Please specify.
inspired by Portal 2 and Portal, but this is generally also applicable to other source games.
Describe the solution you'd like
the import settings should have a drop-down or numerical input of some sort to determine which skin number to import, and then the importer would search the model for that skin and import the materials accordingly. if the user inputs a higher or lower number than the skins available, it would clamp or wrap around to the nearest number (inputting 4 on a 2 skinned model would result in skin 2 being imported in either case, for example)
Additional context
There is no additional context I am able to think of which would be helpful to include.
I am trying to import the karambit knife model with a skin in Blender, does anyone know how to use the files to create the material? Or is there any other way?
Is your feature request related to a problem? Please describe. In Portal and its sequel, the cubes have multiple skins that have very different meanings. like the companion cube vs normal cubes, and the on/off status.
It would be great to be able to choose which skin of a model to import when importing it so that separate skins don't have to be imported and applied manually. It's a pain to do that, especially in large scenes where this might happen with multiple different models. (IE, where users use this as a means by which to use blender as a source filmmaker alternative like I am)
Is your feature request related to a specific game? Please specify. inspired by Portal 2 and Portal, but this is generally also applicable to other source games.
Describe the solution you'd like the import settings should have a drop-down or numerical input of some sort to determine which skin number to import, and then the importer would search the model for that skin and import the materials accordingly. if the user inputs a higher or lower number than the skins available, it would clamp or wrap around to the nearest number (inputting 4 on a 2 skinned model would result in skin 2 being imported in either case, for example)
Additional context There is no additional context I am able to think of which would be helpful to include.