If you try running a game without a local font.ttf file you would see something like
09:03:36 [INFO] WorldManager::startUp(): Started successfully
09:03:36 [ERROR] DisplayManager::startUp(): Cannot open font font.ttf. Couldn't open font.ttf
And then a segmentation fault, gdb backtrace for reference
#0 0x00007ffff5d7bea0 in ?? ()
#1 0x00007ffff70f656c in GLES2_DestroyRenderer (renderer=0x555555694380) at /home/runner/vcpkg/buildtrees/sdl2/src/ase-2.30.0-3ceee4a14f.clean/src/render/opengles2/SDL_render_gles2.c:1373
#2 0x00007ffff70ece3d in SDL_DestroyRenderer_REAL (renderer=0x555555694380) at /home/runner/vcpkg/buildtrees/sdl2/src/ase-2.30.0-3ceee4a14f.clean/src/render/SDL_render.c:4354
#3 0x00007ffff70af049 in SDL_DestroyRenderer (a=0x555555694380) at /home/runner/vcpkg/buildtrees/sdl2/src/ase-2.30.0-3ceee4a14f.clean/src/dynapi/SDL_dynapi_procs.h:382
#4 0x00007ffff70940c4 in lb::DisplayManager::shutDown() () from [REDACTED]/latebit-template/lib/liblatebit.so
#5 0x00007ffff7093ea5 in lb::DisplayManager::startUp() () from [REDACTED]/latebit-template/lib/liblatebit.so
#6 0x00007ffff7097a97 in lb::GameManager::startUp() () from [REDACTED]/latebit-template/lib/liblatebit.so
#7 0x0000555555556296 in main ()
If you try running a game without a local font.ttf file you would see something like
And then a segmentation fault, gdb backtrace for reference
Desired behaviour