This thread serves mostly as a brain dump of things that require documentation because they are opinionated.
[ ] fonts: we don't use ttf, but we write pixel fonts. You can bring your own font.
[ ] colors: the whole engine is based on 16 colors only
[ ] sprites: we have two formats text and png. Text sprites follow a specific format (to be documented), PNGs are indexed and 16 colors only. No matter which color you chose, those 16 colors are mapped to the engine 16 colors.
[ ] configuration: what can be configured and how
[ ] initializing objects you can initialize objects and manage them on your own, but if you do it through the WorldManager, you get memory management for free
This thread serves mostly as a brain dump of things that require documentation because they are opinionated.