latebit / latebit-engine

Pixel based game engine integrated in your IDE
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When audio and music play at the same time, sometimes the audio clips #49

Closed shikaan closed 5 months ago

shikaan commented 6 months ago

We are doing very rudimentary audio mixing, but when you have many sounds playing at the same time this becomes insufficient.

Actual Behaviour When playing music and SFX at the same time, sometimes you hear "cracking" sound in the output

Expected Behaviour The engine should be able to keep the signal in check so that things can be played concurrently without hearing cracking sounds