This is currently only possible while debugging the program, for example in VSCode. Currently, it expects some sort of set* method to update the values.
We might want to allow this for all the properties of a game object, or something more lightweight like an annotation of some sort.
This is currently only possible while debugging the program, for example in VSCode. Currently, it expects some sort of
set*
method to update the values.We might want to allow this for all the properties of a game object, or something more lightweight like an annotation of some sort.