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latebit
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latebit-engine
Pixel based game engine integrated in your IDE
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Multiple scenes
#87
Closed
shikaan
closed
2 weeks ago
shikaan
commented
1 month ago
Decompose WorldManager in components (View, Scene, SceneGraph)
Enforce unique_ptrs for managing memory of objects
Correct spelling in default window name
Move utils under the
lb
namespace
Decouple active and visible objects (i.e., visible can be inactive and viceversa)
Introduce Scene as top-level construct
WorldManager creates and manages the scenes
Scenes create and manage Objects
SceneGraph is only used for grouping objects (e.g., for rendering, collision check)
lb
namespace