latebit / latebit-engine

Pixel based game engine integrated in your IDE
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Support bitmap Sprites #9

Closed shikaan closed 7 months ago

shikaan commented 8 months ago

We are still committed to having restrictions around the way all the games made with this engine should look and feel. One particular restriction we have in place is around the palette: we only support 16 colors.

Coming from Dragonly which only support text based sprites, the first stab at creating sprites has been using our proprietary text-based grid format.

However, there is no reason we cannot use 16-colors PNG/BMP on which we remap the colors to our palette - to allow interop with graphical tools game devs are used to, and still have consistent aesthetics.

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