Closed kltdwrds closed 5 months ago
Did you code sign it?
Does it appear in Apple Motion? You might need to make your own Motion Template.
Did you code sign it?
i did, signing was probably the hardest part of getting the build to work 😄
Does it appear in Apple Motion? You might need to make your own Motion Template.
The app installed .moef to my Motion Templates
folder
But when i try clicking "open in motion" in FCP, Motion opens and gives me an error (which does seem consistent with how the effect is behaving in FCP...):
I believe the renderer
.pluginkit
found in developer build directory needs installed somewhere...?
What actions does an AppStore install perform other than copying Gyroflow Toolbox.app
to /Applications
?
My un-educated guess is i need to manually install Gyroflow Toolbox Renderer.pluginkit
from the dev build output folder to where ever FCP / Motion looks for "filters or generators"...
No, all you need to do is run "Gyroflow Toolbox" from the Applications folder, and macOS will detect the plugin and allow Motion to access it. No need to move any files around.
Did you notarise the plugin? If you click "Product > Archive" you should be able to build for direct distribution (as opposed to App Store or TestFlight).
I think you'll need an Apple Developer Account for this all to work.
After you build the Rust application (using /Scripts/build_rust.sh
)...
In theory, you should just need to update the HARDCODED_DEVELOPER_ID
here:
...and Signing Team here:
...and Signing Team here:
Then click Product > Archive:
Then click Distribute App:
Then click Direct Distribution:
Once it's signed and notarised you can export the Gyroflow Toolbox.app, then simply move the Application to your Applications folder, open it, and away you go.
I'll close for now, but yell out if you have any further issues/questions!
I have built from source both the rust framework
.dylib
and FxPlug. I movedGyroflow Toolbox.app
to my Applications folder and opened it. That launches the native app and performs motion template installation. I now have the Gyroflow effect inside of FCP effects explorer, but it's giving the red error view when applied to any clip.I believe the renderer
.pluginkit
found in developer build directory needs installed somewhere...? I've not done FxPlug development before, guidance appreciated!Thanks for this awesome project.