Closed spenserblack closed 4 years ago
Good idea. Before merge can you target this to develop? While you're at it, I also like the idea of using #
to distinguish commands from story.
I think we should use /
to denote commands from story. Users will be more familiar that because other projects do something similar (eg minecraft)
I'll whip up a pull request
Fixes #132
It might be better to just use
action = input("> ").lower()
, as this would require less conversions, but I didn't want to make a change that might affect non-command inputs. If it is better for all inputs to be a certain case, I can make that change :smiley:Also, it might be a good idea to have an escape key for actions that aren't part of the story. Example:
#load
to load a story. That way there won't be any confusion if someone wants to do something likeload a carriage with supplies
.