'The rest is history...' is a fairly frequently terminating condition for stories. Without this PR the player is left 'stuck', unable to advance the narrative but without having won or lost.
There is a question is to whether this is truly a 'winning' condition or whether (in the absence of the model proclaiming victory/death) this should rather trigger a neutral ending of some kind.
'The rest is history...' is a fairly frequently terminating condition for stories. Without this PR the player is left 'stuck', unable to advance the narrative but without having won or lost.
There is a question is to whether this is truly a 'winning' condition or whether (in the absence of the model proclaiming victory/death) this should rather trigger a neutral ending of some kind.