According to the source code of libriichi, the messages of types start_game, end_kyoku, and end_game are never used. Initial state info for each kyoku is included in the start_kyoku event.
libriichi does nothing when receiving the end_kyoku or end_game message, without any clean up of states. It also does not use anything from the start_game event. (start_game's id field is not included in the internal structure of this event, so the seat id must be specified in the bot initialization.)
According to the source code of
libriichi
, the messages of typesstart_game
,end_kyoku
, andend_game
are never used. Initial state info for each kyoku is included in thestart_kyoku
event.libriichi
does nothing when receiving theend_kyoku
orend_game
message, without any clean up of states. It also does not use anything from thestart_game
event. (start_game
'sid
field is not included in the internal structure of this event, so the seat id must be specified in the bot initialization.)