Open GoogleCodeExporter opened 8 years ago
Popforge still based on Flash9.
You should read http://make-some-noise.info for more information.
The recently FlashPlayer10 has a new native SoundAPI, which makes audio
playback much
more stable. We are planning to update Popforge to Flash10 in time.
Original comment by andre.mi...@gmail.com
on 26 Nov 2008 at 9:13
Sorry for my late feedback working on some deep code ;-). Thanks for your
reply, and
greetings for your amazing work.
Hope you could solve the current issue for FP10. Any news from Adobe ? I mean
will
you adapt to the current sound API or maybe you expect a new flash update that
correct that ?
Regards
Jeff
Original comment by cont...@neodata.fr
on 14 Dec 2008 at 12:31
Just find a Flash mod player, work fine and no sound gap. Maybe the sound
generation
is different anyway interesting to look at ;-)
http://realm.badsectoracula.com/fmp/
Regards
Jeff
Original comment by cont...@neodata.fr
on 30 Dec 2008 at 8:04
I had the same problem. Not sure if my fix is correct or not but it seems to be
working. Basically I
1. removed the filter / effects
2. when creating an AudioBuffer I used the actual values from the loaded wav
3. increased the buffer static public const UNIT_SAMPLES_NUM: uint = 2048*3
If I am totally off then accept my apologies and let us know what the correct
solution is.
Original comment by viran...@gmail.com
on 20 Mar 2009 at 8:33
Why is this taking so long? Come on, it's just one file to edit. Just get off
your
ass and fix it already.
Original comment by henke@henke37.cjb.net
on 6 Aug 2009 at 11:44
Seems 8bitboy has been updated on August 22 2009 to support Flash 10 API :-)
work perfectly on my side !! did you plan to publish the source code ? there
is only the Flash 9 code available.
Can't wait to play with ;-)
Regards,
Jeff
Original comment by cont...@neodata.fr
on 6 Oct 2009 at 9:14
Original issue reported on code.google.com by
cont...@neodata.fr
on 26 Nov 2008 at 1:47