lauren-mods / StardewMods

A repository of my Stardew Valley mods and miscellany.
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Multiplayer farmhands not seeing slimehutch interior #13

Open lauren-mods opened 1 year ago

lauren-mods commented 1 year ago

https://www.nexusmods.com/stardewvalley/mods/6497/?tab=posts&BH=2

lauren-mods commented 1 year ago

Log shared on nexus: https://smapi.io/log/da65322289b5403fba8acd903ddd334b

Mod crashed when loading asset 'Maps/SlimeHutch' (for the 'Slime Hutch to Menagerie' content pack). SMAPI will use the default asset instead. Error details:SContentLoadException: Slime Hutch to Menagerie loaded map 'assets/largeSlimeHutch.tbin' with invalid tilesheet path 'z_seasonsindoors.png'. The tilesheet couldn't be found relative to either map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetName assetName) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:line 42 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519 at ContentPatcher.Framework.PatchManager.<>cDisplayClass24_0`1.b__0() in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472 at StardewModdingAPI.Events.AssetRequestedEventArgs.<>cDisplayClass17_0.b_0(IAssetInfo ) in SMAPI\Events\AssetRequestedEventArgs.cs:line 84 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 195