Open lauren-mods opened 1 year ago
Log shared on nexus: https://smapi.io/log/da65322289b5403fba8acd903ddd334b
Mod crashed when loading asset 'Maps/SlimeHutch' (for the 'Slime Hutch to Menagerie' content pack). SMAPI will use the default asset instead. Error details:SContentLoadException: Slime Hutch to Menagerie loaded map 'assets/largeSlimeHutch.tbin' with invalid tilesheet path 'z_seasonsindoors.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetName assetName) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:line 42
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
at ContentPatcher.Framework.PatchManager.<>cDisplayClass24_0`1.
https://www.nexusmods.com/stardewvalley/mods/6497/?tab=posts&BH=2