Closed therontarigo closed 1 month ago
Encountered when trying to minify a shader that already used some codegolf tricks. This legal GLSL:
out vec4 O; uniform int k; void main() { int d=0,e=0; k==0 ? d=1 : e=2 ; // if(k==0) d=1 ; else e=2 ; // semantically equivalent O.x=d; O.y=e; }
results in both assignments being evaluated:
out vec4 O; uniform int k; void main() { int d=0,e=0; d=1,e=2; O.x=d; O.y=e; }
using the commented line instead, result is correct, but misses the opportunity to use ternary operator trick.
Encountered when trying to minify a shader that already used some codegolf tricks. This legal GLSL:
results in both assignments being evaluated:
using the commented line instead, result is correct, but misses the opportunity to use ternary operator trick.