I suppose may be a bug related to lavalink library, however I am using lavaqueue, so I think it's better place to report this bug:
When I reset discord bot without re-creating redis and lavalink containers and resume lavaqueue queue both queue.player.paused and queue.player.playing returns false, even if queue is paused/playing. This does not happen when using 'fresh' containers with redis and lavalink.
This is an issue with the underlying library, so I'm moving this issue over there. I think it's a pretty easy fix if we set status to playing on the playerUpdate event.
I suppose may be a bug related to
lavalink
library, however I am using lavaqueue, so I think it's better place to report this bug: When I reset discord bot without re-creating redis and lavalink containers and resume lavaqueue queue bothqueue.player.paused
andqueue.player.playing
returns false, even if queue is paused/playing. This does not happen when using 'fresh' containers with redis and lavalink.