Closed OKaluza closed 6 years ago
Due to id clashes in colourmaps and objects
Can be solved by clearing existing object and colourmap lists before gldb load, then re-appending to end of list, but will need to use std::map for colourmaps and access by name not id
This is causing problems, needs to be fixed for next release: use case:
Bug is in json state load - imported objects/colourmaps are matched by index not name
Due to id clashes in colourmaps and objects
Can be solved by clearing existing object and colourmap lists before gldb load, then re-appending to end of list, but will need to use std::map for colourmaps and access by name not id