e0m7 currently has a very unrewarding and underwhelming "boss" fight, basically just a bunch of monsters in one single room. This completely reworks the final area of the map to introduce objectives for the player to solve.
Visual Sample
Checklist
[x] I have read the LibreQuake contribution guidelines
[x] I have thoroughly tested my changes to the best of my ability
[x] I confirm I have not contributed anything that would impact LibreQuake's licensing and usage
[ ] This Pull Request fixes a critical issue that should be reviewed and merged as soon as possible
Description of Changes
e0m7 currently has a very unrewarding and underwhelming "boss" fight, basically just a bunch of monsters in one single room. This completely reworks the final area of the map to introduce objectives for the player to solve.
Visual Sample
Checklist