This is a roadmap & attempt to highlight where you could start contributing to bring xxscreeps to feature parity with the official & private servers
Writing tests to verify the functionality we expect is one of the main places you could contribute. Once the tests are in place you can decide if you want to fully implement them as welll.
The overmind dashboard completely renders, as well as dotted lines and circles.
❌
map visuals
#17
❌
creep
tests following, swapping, but what is swapping second? and swapping fast?, safemode, edge fatique, pull. need to verify if we are missing some test cases. perhaps clarify some of them.
❌
creep movement
An experimental / changed movement implementation has been made
Misc Features
✔
Tombstone
✔
Downgrade of RCL
#33 should disable structures you can't build like spawn, extension, tower, labs
This is currently a draft / work in progress.
This is a roadmap & attempt to highlight where you could start contributing to bring xxscreeps to feature parity with the official & private servers
Writing tests to verify the functionality we expect is one of the main places you could contribute. Once the tests are in place you can decide if you want to fully implement them as welll.
See https://github.com/laverdet/xxscreeps#getting-started and https://github.com/laverdet/xxscreeps#contributing as well
example of writing tests
TOC
Game TOC
Client Support TOC
Backend / Api TOC
[CLI] TOC
Status Explanation TOC
Notes
This might be interesting to use https://github.com/haadcode/roadmap-generator example: https://github.com/haadcode/roadmap-generator/blob/master/example/ROADMAP.md#implement-new-project-management-model