Open Dulciphi opened 7 years ago
Thanks for letting us know. Everything is based on Sprocket, so the changes will need to be made there, not in the actual configs. If you could post the mappings that would help.
Apologies if I've misunderstood you and this isn't what you want at all.
oreAmethyst (biomesoplenty:gem_ore@0) oreRuby (biomesoplenty:gem_ore@1) orePeridot (biomesoplenty:gem_ore@2) oreTopaz (biomesoplenty:gem_ore@3) oreTanzanite (biomesoplenty:gem_ore@4) oreMalachite (biomesoplenty:gem_ore@5) oreSapphire (biomesoplenty:gem_ore@6) oreAmber (biomesoplenty:gem_ore@7) oreApatite (forestry:resources@0) oreCopper (forestry:resources@1) oreTin (forestry:resources@2) oreCopper (thermalfoundation:ore@0) oreTin (thermalfoundation:ore@1) oreGalena (magneticraft:ores@1) oreCobalt (magneticraft:ores@2) oreTungsten (magneticraft:ores@3) oreIridium (thermalfoundation:ore@7) oreBauxite (techreborn:ore@4) orePyrite (techreborn:ore@5) oreCinnabar (techreborn:ore@6) oreSphalerite (techreborn:ore@7) oreSheldonite (techreborn:ore@9) oreSodalite (techreborn:ore@11) oreLead (thermalfoundation:ore@3) oreSilver (thermalfoundation:ore@2) oreAluminum (thermalfoundation:ore@4) oreNickel (thermalfoundation:ore@5) orePlatinum (thermalfoundation:ore@6) oreMithril (thermalfoundation:ore@8) oreFluidCrudeOilSand (thermalfoundation:ore_fluid@0) oreFluidCrudeOilShale (thermalfoundation:ore_fluid@1) oreFluidRedstone (thermalfoundation:ore_fluid@2) oreFluidGlowstone (thermalfoundation:ore_fluid@3) oreFluidEnder (thermalfoundation:ore_fluid@4) oreUranium (immersiveengineering:ore@5)
Are those the mappings from the old to new IDs? They look like ore dictionary entries to me.
What I've tried to do is include the new mappings by oreDict.
I guess I can find the old mappings from the original COG configs? What I'm trying to say is, "Tell me what to do, please."
These are the working configs I've done so far in case anyone else needs them in the mean time. custom.zip
Includes: BiomesOPlenty.xml Forestry.xml ImmersiveEngineering.xml MagnetiCraft.xml Mekanism.xml ThermalFoundation.xml
All default settings unchanged except for Mod IDs and block IDs
Maybe you could at least provide the diffs, or even a pull request? It would be much appreciated.
Hello,
I've downloaded the 1.12 fork of COG to generate ores and so that I can use Draco's excellent Ore Flowers mod. I found that most of COG's default config files contain outdated mod IDs and block names.
So far, I've gone through COG's configs and replaced the following mod IDs (I've just been saving the edited files as custom configs and loading them).
thermalfoundation mekanism magneticraft immersiveengineering forestry biomesoplenty
I've also had to change block IDs within those configs.
I've not used Sprocket before but I've just had a look through your past issues and see references to Sprocket in #185. If Sprocket's generating those configs, then it needs to be updated as well.
I should probably also mention that I added the BOP dimensions to the COGActive defaults in the CustomOreGen_Config.xml. It now reads