Closed retep998 closed 9 years ago
Is that a block being rendered in the world, or somewhere else, like in the inventory?
That's actually a screenshot from a barrel, but the issue also exists in the inventory. In the world the z-fighting barely occurs.
Please reopen if this does not fix your issue.
The distance of the overlay textures from the base textures is so low that on some graphics configurations the depth buffer is not enough and z-fighting occurs between the layers.
If you could increase the distance between the overlay and the base texture it would help mitigate this issue.