lazerous42 / Ascension-of-the-Technomancer

A "kitchen sink" type Minecraft (1.7.10) modpack centered around Advent of Ascension and GregTech intended for expert players who find the usual assortment of modpacks to be completely devoid of challenge
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AOBD's (purified) crushed ores are pointless because GregTech can do it itself #13

Open Barhandar opened 7 years ago

Barhandar commented 7 years ago

This ties into #12, as the same MaterialTypes bitflag, 4th bit set, obsoletes AOBD's crushed ore registration - which is presumably IC2=true value in AOBD's config. It might be probable that enabling GT crushed ores for these materials will auto-disable AOBD's, but I'm not sure.

The following materials can be crushed by GT instead of AOBD: endium, silicon, mithril (part of the other issue), cobalt, ardite (...which is already set to generate crushed ores, presumably GT doesn't register its own if it detects AOBD's existing), tungsten, cadmium, indium, adamantium, rutile.

Crushed steel ore makes about as much sense as crushed dark steel ore, but GT adds the latter itself and by default. Which is funny to me. Either way, it can do crushed steel too.

lazerous42 commented 7 years ago

AOBD came before GT being added to the pack, causing redundancy. I would have to imagine that most of these can just be deactivate in favor of GT. I do still want some ore berry bushes to encourage the value of exploration and reduce a bit of grind. Super valuable bushes will be getting deactivated though (Naquadah type stuff). I thought I deactivate these already, but I probably didn't commit or accidentally reverted the changes and was careless and didn't notice

Barhandar commented 7 years ago

AOBD also does native clusters and Magneticraft ore bits, which GT doesn't do.

Making oreberries produce dusts would be more effective. Still incredibly valuable, but requiring additional processing step that is naturally progression-gated, as typically you can get dusts for these things in GT far earlier than you can process them into something usable.
For example, naquadah dust is accessible as soon as you get to the End (small ores of it spawn), but processing it requires somewhere in the vicinity of LuV.
...unless the player is using TiC smeltery or IE Arc Furnace, which smelt dust directly into usable ingots/ingotable fluid, skipping hot ingot stage. Which would be OK for alloys, as only kanthal can be gotten as dust before getting it as ingot, but it allows getting naquadah ingots far before GT intention.
Also, aluminium ore can be craft-smelted with pyrotheum, or slag-smelted in Induction Furnace, into aluminium ingots, skipping the entire GT aluminium progression (same issue as aluminium oreberries), and pyrotheum is very cheap.