lazerous42 / Ascension-of-the-Technomancer

A "kitchen sink" type Minecraft (1.7.10) modpack centered around Advent of Ascension and GregTech intended for expert players who find the usual assortment of modpacks to be completely devoid of challenge
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Suggestion to add Electrical Age to the pack #29

Open erplsf opened 7 years ago

erplsf commented 7 years ago

Would you consider integrating Electrical Age into modpack? I like it very much and love building stuff with it and want it to have more exposure. I know I can add it manually to your modpack, but that would require me readding it on every update, possibly breaking some world, and/or progression changes (as you can make diamonds from charcoal/coal in ELN with some work).

Barhandar commented 6 years ago

(as you can make diamonds from charcoal/coal in ELN with some work)

It takes ~18 copper ingots to create an infinite diamond factory in unmodified ELN.
And on top of that, everything else is mediocre compared to what's already in the pack, and it has erroneous resources (cinnabar) plus oredicted tungsten that is obtainable way earlier than GT's.

The lights and the signal network are pretty awesome, though, and would be great if the rest of its machinery could be negated.

erplsf commented 6 years ago

We can disable recipe for compressing charcoal into diamonds and remove oregen for ELN, leaving only GT options.

lazerous42 commented 6 years ago

I don't know much about Electrical Age (well ok, I know literally nothing), but it sounds like there is a risk of disrupting the difficulty curve. I would need to see if it adds anything new and meaningful to have it around. The overall weight of the code base is already hazardously high, and this would probably require pretty extensive configuration to have it work with the current layout of things.

This is not a definite no, but I do trust the design ideas @Barhandar . What I can say is that I will take some time to watch a mod spotlight in the near future and see if this would provide meaningful new content.

erplsf commented 6 years ago

Thanks very much! I'm in no way trying to push my idea, as I appreciate all the work you did on compiling your modpack, just thought about sharing a worthwhile mod to have a look at.

On Sun, Oct 1, 2017 at 4:19 AM, lazerous42 notifications@github.com wrote:

I don't know much about Electrical Age (well ok, I know literally nothing), but it sounds like there is a risk of disrupting the difficulty curve. I would need to see if it adds anything new and meaningful to have it around. The overall weight of the code base is already hazardously high, and this would probably require pretty extensive configuration to have it work with the current layout of things.

This is not a definite no, but I do trust the design ideas @Barhandar https://github.com/barhandar . What I can say is that I will take some time to watch a mod spotlight in the near future and see if this would provide meaningful new content.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/lazerous42/Ascension-of-the-Technomancer/issues/29#issuecomment-333346695, or mute the thread https://github.com/notifications/unsubscribe-auth/AD4jrMwdEyIVgg9tCyLSerlsa92vluFkks5snuiygaJpZM4Pdped .