lazerwalker / art-on-walls-prototype

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Should we extrude art to create a sense of depth? #8

Closed lazerwalker closed 7 years ago

lazerwalker commented 7 years ago

Orta says Christie's does this.

The first naive thing to try: make the quad that the art is rendered on slightly thicker.

The slightly smarter thing: do we have data on artworks themselves that can inform how thick we render the canvas?

The most work: Is there a way we can be smart about actually rendering a 3D model of a frame of some sort? The natural conclusion of this is probably a complex frame selection UI that is almost certainly more work than we should do.

orta commented 7 years ago

The natural conclusion of this is probably a complex frame selection UI that is almost certainly more work than we should do

Yep, it'll eventually be on my plate.

: do we have data on artworks themselves that can inform how thick we render the canvas?

Yes -ish

We allow data input for this (screenshot from v2 API):

screen shot 2017-11-14 at 9 58 14 pm

But historically we've not allowed View in Room for artworks with depth as it can be an indication of a sculpture-ish work.

IMO,

make the quad that the art is rendered on slightly thicker

Then give it small black depth. It's not the ultimate answer, but it's good enough for today.

lazerwalker commented 7 years ago

Currently set as a 3/4" black canvas, with depth (currently in inches) as an optional parameter you can pass in when creating a config object.

I suspect we may want it to be smaller than that, but I'm embarrassingly not in a place right now where I can test on an actual wall.

img_0171