Open lazynessmind opened 3 years ago
What about using an AttributeModifier instead of changing the base value? It's what Minecraft uses to apply the effects from armor and potions, and I also use them for any difference that's not present at birth. I can tell you about how to do that, if you like.
This mod is old and needs a major rewrite. This is one of my first mods so it's quite difficult to understand the spaghetti code.
Problem:
The mod Realist Horse Genetics removes "normal" horses and adds a new Horse Entity with alll the genetics. This prevents the Horse Modifiers from changing the attributes because iisnt a "horse".
Solution: