lazydogP / turningpolyhedron

Automatically exported from code.google.com/p/turningpolyhedron
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Tilt animation bugs #8

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Open a map: (tilttest3.xml)
{{{
<?xml version="1.0" encoding="utf-8" ?>
<level>
  <mapData id="m1" format="???" shape="rect" c="0.5,0.5,0" size="8,8,1">
    <typeArray>
11,01,11,11,01,01,01,01;
11,01,01,01,01,01,01,01;
11,01,01,01,01,01,01,01;
11,01,11,11,11,11,01,01;
01,01,11,11,11,11,01,11;
01,01,01,01,01,01,01,11;
01,01,01,01,01,01,01,11;
01,01,01,01,11,11,01,11;
    </typeArray>
  </mapData>
  <polyhedron shape="2x2x2" p="m1(0,6)" supportable="false" autoSize="true">
    <appearance>
      <shader templateName="simple1_fixed" ambient="0.2,0.2,0.2" diffuse="0.2,0.2,0.2" specular="0.4,0.4,0.3" specularHardness="50">
        <mesh type="cube" bevel="1;0.05" bevelNormalSmoothness="1"/>
      </shader>
    </appearance>
  </polyhedron>
</level>
}}}

2. Press right, up, right, right
3.

What is the expected output? What do you see instead?
Incorrect animation. Blah blah blah ...

Please use labels and text to provide additional information.

Original issue reported on code.google.com by acme....@gmail.com on 29 Jul 2011 at 5:43