Open lbrndnr opened 10 months ago
Haven't had much time to work on this lately. Contributions are definitely welcome! Otherwise I'll let you know if I find the time to debug this :) If it's happing for you on every pause, it might be easier for you to debug.
@henningko what's your macOS version? When you pause, does the music restart right away or when clicking the play button once more?
I'm on macOS 14.2.1 (23C71) using an M1 Max. When I hit pause, the music pauses as desired, and the timer pauses at the correct time. When I then hit play again, it plays the current song from the beginning.
I see. I cannot reproduce the problem, unfortunately. If you give me some additional info I might be able to work it out though. Do you mind compiling the project, and add in this line the following print statement:
print(startIndex, currentStreamIndex, currentStream, newStream)
? That would be very helpful :)
Hello, I downloaded it via Brew and had the same problem of jumping to beggining. But then I tried to debug it in the Xcode, but there it was working. So I just created a copy of the archive to my Mac and now I have running app normally. I hope it helps!! :) (don't forget to download SoundCloud.Swift from other page.)
Oh, that would explain why I haven't had this problem. I might have already fixed it. I will release a new version soon then.
Is there a workaround? Happens on every pause for me, regardless of the trigger (e.g. via headphones, keyboard, UI input).