lbyfind / nulldc

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Colours wrong in Evolution battle scenes #262

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
There's a battle right at the start in Evolution, but in nullDC the colours are 
a bit psychedelic. The walls shouldn't be purple and the green bits on the 
floor shouldn't be there. The yellow squares on the floor are correct though, 
they're movement squares.

Original issue reported on code.google.com by matbur...@gmail.com on 13 Oct 2010 at 8:46

Attachments:

GoogleCodeExporter commented 9 years ago
nullDC: when you can't afford lsd.

I suspect bugs, or unemulated features of pvr. This is one of Psy's favorite 
bugs ;)

Original comment by drkIIRaziel on 16 Oct 2010 at 11:51

GoogleCodeExporter commented 9 years ago
Whatever ;p

I still think it's accum buffer.

Original comment by Mr.PsyMan on 16 Oct 2010 at 1:10

GoogleCodeExporter commented 9 years ago
Deunan's hint, so I won't forget whenever I decide to touch the code:

Hint: PVR, when rendering flat shaded polys, only looks at one vertex for color

PS: If anyone is willing to look at it in the meantime... be my guest or 
something. :p

Original comment by Mr.PsyMan on 6 Jul 2011 at 2:09