Open GoogleCodeExporter opened 9 years ago
There's some odd glitching on the title screen too, where the light moves
around the game logo. Might be related.
Original comment by matbur...@gmail.com
on 14 Nov 2010 at 6:43
THE NEW BUGS DETECTED! STARTS WITH r108.
r107-108 - gave us a some new bugs - more halos and bright colors on
backgrounds.
Black-shading effects when watching a game's movie!
For r108 more guilt ofcourse.
but r107 starts something, I think.
NOTE:
Pitch Black effects in movies and flashlight's bug happens when we use the best
Zbuffer - D24S8+FPE (Slow,Good Precision) the flashlight shows normal when we
use ZBuffer...Mode2.
Or when we use VSYNC the flashlight shows normal or half-normal.
Here I posted some pictures.
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 12:03
Attachments:
Wha? Are you sure that the problem was introduced on those revisions?
Original comment by Mr.PsyMan
on 16 Dec 2010 at 12:10
P.S.
IMPORTANT
Some objects becomes transparent
Just look at picture number 4 above.
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 12:14
@Mr.PsyMan
Ofcourse I'm sure becouse on r107 - it was half-normal (I mean about new bugs),
but I saw problem with flashlights just a little. It is no happens before r107
- r108
r108 - guilty 100%
Try on Zbuffer D24S8+FPE (Slow,Good Precision)and "Sort - triangle"
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 12:21
Maybe the game had the same bugs before 107 too? It's more likely that you
messed with the PVR options and the changes resulted in this...
Original comment by Mr.PsyMan
on 16 Dec 2010 at 12:26
For example, on r104 those new bugs is not exist.
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 12:30
P.S.
The transparent effect and Black-shading is not exist in r 107
D24S8+FPE (Slow,Good Precision)and "Sort - triangle"
r108 - guilty 100%
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 12:38
Attachments:
P.S. 2
1) "The transparent effect" and "Black-shading" and "More intensive brightness
for backgrounds and for ghostly halos" - is a new bugs.
2) The "ghostly halos" existed allways on Nulldc - on all versions - it is
very old bugs.
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 1:09
Unless someone compiles and tries revisions 106 and 108 on his own to verify
that revision 108 is to blame I'm not gonna look at the problem.
Original comment by Mr.PsyMan
on 16 Dec 2010 at 5:16
@Mr.PsyMan,
What do you mean? o_0
I dont understand.
You dont see those bugs in your own tests? Very strange.
Do you think it is r105 or 106 ?
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 7:09
I have no idea.
What I do know is that revision 107 and 108 had completely unrelated changes.
They should have nothing to do with the bugs you encounter.
Original comment by Mr.PsyMan
on 16 Dec 2010 at 7:19
[deleted comment]
Alright you need just forget r107... (In there I seen just a little problems
with flashlight when Vsinc was disabled and thats why I suspected it) . Sorry
if you disoriented. I just assumed. Very maybe I'm wrong.
The real bugs (new bugs) starts on r108 - 100%garantee. I'm sure absolutely.
Cuz on r107 those bugs not exists. -----> I mean "The transparent effect" and
"Black-shading" and "More intensive brightness for backgrounds and for ghostly
halos"
- it starts with r108 only!
We need to focus on r108.
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 7:48
[deleted comment]
Mr.PsyMan,
I found something about "Black-shading" in r108....
It is problem with "Sort"
When I use Sort: Triangle - I see "Black-shading"
When I use Sort: Per Strip or Sort:OFF - the "Black-shading" disappears.
Maybe it will be helpful.
P.S.
About "The transparent effect" and other cant tell something new... yet.
Original comment by N2008eo...@rambler.ru
on 16 Dec 2010 at 9:30
[deleted comment]
Listen! I have idea how to fix ghostly halos bug! Just look at my pictures –
for different revisions. The new "ghostly-halos" appeared on one picture not so
long time ago. In the same time the brightness of backgrounds (or pixel of
background) become more intensive. I suspect, here we can see the clue.
So, maybe in the code we must change the function controling levels brightness
for pixels of background of something like that.
I think the new bug demonstrate us one thing. If "ghostly halos" it could be
brighter than earlier, that means it could becomes darker if we change
something to reverse direction.
What did you think?
P.S. Or we should create a special full-screen "shadows overlay".
NOTE:
Please, very carefully look at the screenshots. Compare them. You'll see a
clue, I think.
Original comment by N2008eo...@rambler.ru
on 17 Dec 2010 at 11:54
Attachments:
http://img72.imageshack.us/img72/4366/screenshot0j.jpg
http://img710.imageshack.us/img710/396/screenshot1ke.jpg
http://img839.imageshack.us/img839/8567/screenshot1ts.jpg
http://img709.imageshack.us/img709/5376/screenshot2qt.jpg
http://img713.imageshack.us/img713/540/screenshot3h.jpg
http://img146.imageshack.us/img146/38/screenshot4ct.jpg
That's r104 vs r108. I see no difference, nor did I ever ecounter some of your
bugs. Make sure that you're using a clean build please, and of course
non-optimzed when reporting.
Original comment by KrossX3
on 18 Dec 2010 at 1:30
@KrossX3,
You showed me a result when you turn OFF "Opacity patch level" (you compiled
r108 with "OFF" by default, but in my version it was "ON" by default)- the new
bugs is dissapear. I know. Now I have no problem.
It was not my own compile. I dont know how I can do it. I hear something about
programms for compiling but I never used it before. But I can try to learn
ofcourse. I'm not an programmer and in that is my fault. Ok, never mind .
BUT! How about using the flash light? "Ghostly halos" is still. Try use
flashlight and you will see the old ghostly halos on objects. It happens with
ALL versions of NullDC!
So, I need to correct my idea (or just question)
Look:
Fact:
When turn ON "Opacity patch level" we see a new bugs with halos an with
bright of backgrounds
Fact:
When turn OFF "Opacity patch level" - new bugs dissapears.
Idea/question for solution:
So maybe we can do something else with "Opacity patch level" when ghostly halos
will dissapear absolutely.
Nobody want to tell me something about "ghostly halos" as if this problem never
existed?
P.S.
What I need from this list to start learning how to compile?
*
CollabNet (professionally supported and certified by CollabNet; requires registration)
*
SlikSVN (32- and 64-bit client MSI; maintained by Bert Huijben, SharpSvn project)
*
VisualSVN Server (Subversion server installer and management console; maintained by VisualSVN)
*
WANdisco (professionally supported and certified by WANdisco; requires registration)
*
Win32Svn (32-bit client, server and bindings, MSI and ZIPs; maintained by David Darj)
???
Original comment by N2008eo...@rambler.ru
on 18 Dec 2010 at 11:19
The "opacity patch level" hack has been removed already since r115, so just
forget about it.
For compiling, there's already a guide in the wiki:
http://nulldc.emudev.org/wiki/doku.php?id=guides:build:windows
And yes, the "halos" are a problem. The "new bugs" were in question though.
Original comment by KrossX3
on 19 Dec 2010 at 3:06
any news about the alone in the dark bugs? also in the newwer nulldc versions
the cutscenes no longer can be seen it shust playing in black screen so any way
somebay can fix this bugs in newer versions? regards
Original comment by dakamurr...@yahoo.com.ar
on 17 Jul 2012 at 7:20
I doubt that.
I think, you should wait a new version by another emulator. It's Demul based on
DX11 (But you need a fast CPu and new videocard)
By now on Demul 5.7 with DX11 video plugin this problem half-solved . The
"ghost halos" is not exist now, but the game crashes when videoclips. But it is
just yet...
Original comment by N2008eo...@rambler.ru
on 18 Jul 2012 at 6:10
hello, well at least are some news , thx so much for the info, i will try then
Regards!
Original comment by dakamurr...@yahoo.com.ar
on 23 Jul 2012 at 1:41
Original issue reported on code.google.com by
N2008eo...@rambler.ru
on 14 Nov 2010 at 3:52Attachments: