lchmagKekse / TOTK-SaveGame-Editor

Savegame Editor for The Legend of Zelda: Tears of the Kingdom
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Feature Request: Add Weapon_Sword_077 to Swords menu (The prolog version of Master Sword). #41

Closed ApacheThunder closed 1 year ago

ApacheThunder commented 1 year ago

A exploit/bug was recently found that allowed teleporting the Master Sword you get at the pre-Gannandon awakening section of the game. I looked at my save after acquiring it and it shows up as Weapon_Sword_077. I suggest adding this as a selectable weapon in the drop down menu. The save editor displays it correctly if you already have it but at the moment it looks like you can't add a new instance of it to your inventory.

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ghost commented 1 year ago

We need this so bad

lchmagKekse commented 1 year ago

TOTK-SaveGame-Editor.zip

@ApacheThunder I added it to the weapons list. Can you check if this works?

ApacheThunder commented 1 year ago

Just tested it. It appears to work. Though the icon isn't bugged like the original which is interesting. The editor doesn't appear to support changing what's fused to a weapon so the fused item from the old weapon transferred to this one. It also doesn't have the unused glint flash on the icon like the original does but I think it's still unbreakable because I cleared a construct camp and no indication of it's durability decreasing.

The Attack Up modifier I left on the weapon also works unlike my attempt to add one in the other web editor that's also floating around so yours is technically less bugged then that one. Though at the time I tried to alter the modifier value, that build of the editor didn't have proper support for the weapon ID yet. :P

The only thing I didn't do was set the durablity value to match the original. The non glitch version of the sword has a really large number for it's durablity modifier.

EDIT: Ok the odd high number I was seeing is only a thing in the web editor and I confused it with teh durablity modifier. The high number for the original Master Sword was it's "Modifier" value according to the web ui which isn't something I can see in this editor as I guess you haven't added support for that yet. The icon was also jsut because the game didn't update it. I dropped and picked it back up and now it has the same shrunken sword icon the original fused one had.

My second test was to drop the original. Pick up a new weapon somewhere and fuse it to the item I used to ahve on the original glitched sword. Then save game and put that into the editor to swap the new weapon out for hte Unbreakable Master Sword entry in your editor. It now appears to behave just like the old one and has the unused weapon glint too. (that must be a seperate flag somewhere that your editor doesn't currently alter so the first test the sword inherited the value from the weapon it replaced which at the time I had used up about half of it's durablity)

As far as I can tell there are no issues with the new entry. Small changes due to previous weapon stats being left on it aside, it appears to match the original sword I had obtained from the game exploit.