Closed GoogleCodeExporter closed 8 years ago
If you want a larger drawn texture, there's really no way Angel can extrapolate
those details to a higher resolution.
If you want to retain the blocky look at larger sizes, you'll want to
investigate the various parameters that you can pass to the texture loading
functions.
http://docs.angel2d.com/class_actor.html#a30cb54f99f4959b67ebb92ec67d66b92
My guess would be that you want to set your filterMode to GL_NEAREST, instead
of GL_LINEAR, which is the default.
Original comment by lieseg...@gmail.com
on 20 Apr 2012 at 12:40
Original issue reported on code.google.com by
sinclo...@gmail.com
on 20 Apr 2012 at 3:43