Expanding, collapsing, jumping, switching, and focusing can all take place from outside the Calltree.nvim windows, no longer requiring the user to jump into the window if they do not want to.
Ill create a branch for this and begin adding tree specific functions such as "expand_symboltree" which work on the current cursor placement of the windows
Its becoming apparent that the calltree and symboltree navigation need not occur inside the the respective windows.
Similarly to this: https://github.com/ldelossa/calltree.nvim/blob/main/lua/calltree/ui/navigation.lua
Expanding, collapsing, jumping, switching, and focusing can all take place from outside the Calltree.nvim windows, no longer requiring the user to jump into the window if they do not want to.
Ill create a branch for this and begin adding tree specific functions such as "expand_symboltree" which work on the current cursor placement of the windows