Closed ldesgoui closed 2 years ago
Probably can easily add a cylinder collider by overriding Collide or whatever
*Touch, which is a virtual method, so basically vhook that on entity creation and check if the 2D distance (ignoring Y) is over radius, where radius is either static or computed from the AABB of self and other
Probably can easily add a cylinder collider by overriding Collide or whatever