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ldkjf2nd
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17-18Capstone
Capstone of 2017 to 2018 for Software Eng Game Design
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Formatted all scripts
#85
k-abdelmesih
closed
6 years ago
0
Fell through boss area
#84
gabrielcastagner
opened
6 years ago
0
Static walking character
#83
gabrielcastagner
opened
6 years ago
0
Stuck boss
#82
gabrielcastagner
opened
6 years ago
0
Moonwalking character
#81
gabrielcastagner
opened
6 years ago
0
Stuck dash jump
#80
gabrielcastagner
opened
6 years ago
0
Suggestion: Buff sword play, gun play is far more rewarding with no risk
#79
rehant
opened
6 years ago
0
Holding back dash while in the air creates an unintuitive L shaped back dash
#78
rehant
opened
6 years ago
0
Back dash canceling
#77
rehant
opened
6 years ago
0
Main menu doesn't work
#76
rehant
opened
6 years ago
0
Suggestion: Allow player to skip cutscenes
#75
rehant
opened
6 years ago
0
Typo on Level 1 completion screen
#74
bickybee
opened
6 years ago
0
It is not clear what the buyable items are or what they do: require further instruction/description.
#73
bickybee
opened
6 years ago
1
Sword sound-effect plays suddenly and repeatedly while in particular location
#72
bickybee
opened
6 years ago
0
Colliding with moving block/wall/"gate" after it has opened still produces the opening sound effect.
#71
bickybee
opened
6 years ago
0
Crouching and shooting does not initiate animation, fires projectiles from above player sprite.
#70
bickybee
opened
6 years ago
0
Crouch-jump.
#69
bickybee
opened
6 years ago
0
Screen shakes in infinite-fall.
#68
bickybee
opened
6 years ago
0
Crouching and using sword creates sound effect but no animation.
#67
bickybee
opened
6 years ago
0
Can produce walk animation while sprite stays still.
#66
bickybee
opened
6 years ago
0
Background image does not tile smoothly
#65
bickybee
opened
6 years ago
0
Suggestion: Add save game progress, exit game option
#64
lINGyANG7
opened
6 years ago
1
Suggestion: more sound effect
#63
lINGyANG7
opened
6 years ago
0
Can't jump on an enemies head
#62
taurheim
opened
6 years ago
0
Spikes don't kill enemies
#61
taurheim
opened
6 years ago
0
Barely onscreen enemies can be seen and run animations but don't move
#60
taurheim
opened
6 years ago
0
Spikes are way too dangerous
#59
taurheim
opened
6 years ago
0
Attacking animations while hit
#58
taurheim
opened
6 years ago
0
Attacking while dashing
#57
taurheim
opened
6 years ago
0
Suggestion: Air dash
#56
taurheim
opened
6 years ago
0
Can end up below the ground
#55
taurheim
opened
6 years ago
0
Micro-movements are inconsistent
#54
taurheim
opened
6 years ago
0
Main menu on high resolution
#53
taurheim
opened
6 years ago
0
Unable to pause, save progress or exit throughout the game
#52
VictoriaGraff
opened
6 years ago
0
Player overlaps with platform when standing next to it
#51
VictoriaGraff
opened
6 years ago
1
Lack of Music Looping
#50
junhao-wang
opened
6 years ago
1
Back step in air is better than jump
#49
junhao-wang
opened
6 years ago
0
Kneel Walk
#48
junhao-wang
opened
6 years ago
0
Backward/Moonwalk boost
#47
junhao-wang
opened
6 years ago
0
Usefulness of the sword is dubious
#46
junhao-wang
opened
6 years ago
0
Certain moves are unknown to the player
#45
huot14
opened
6 years ago
0
Boss hit me down through the floor blocks
#44
huot14
opened
6 years ago
0
Enemy gets stuck when over top of player
#43
huot14
opened
6 years ago
0
Dash speed is inconsistent and influenced on speed of double forward input
#42
bubbadubba
opened
6 years ago
0
Screen shakes when trying to climb up certain platforms
#41
bubbadubba
opened
6 years ago
0
Enemy sprite becomes visually spastic when repeatedly landing on top of it
#40
bubbadubba
opened
6 years ago
0
Free mode level select does work
#39
bubbadubba
opened
6 years ago
0
Small resolution causes mini map to take a big percentage of the screen space
#38
bubbadubba
opened
6 years ago
0
All resources are lost when dying and returning to the checkpoint
#37
JosephAQM
opened
6 years ago
0
Successfully hitting the boss with a shooting attack (O) recharges the meter
#36
JosephAQM
opened
6 years ago
2
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