On the CurseForge comment stream it has been reported that the multipistons break with just 1 hit, it was suggested to have block hardness.
Now that we're going to have textured varieties, we could have them default to the hardness that matches the textures, and or have a config that changes those values.
On the CurseForge comment stream it has been reported that the multipistons break with just 1 hit, it was suggested to have block hardness.
Now that we're going to have textured varieties, we could have them default to the hardness that matches the textures, and or have a config that changes those values.