Closed Nightenom closed 1 year ago
FWIW I have a pending feature on the mcol side where I used a guava blueprint cache and it hard crashed due to OutOfMemory very quickly -- but not in my cache, it crashed in the BlueprintRenderer cache. I haven't had time to investigate it too closely yet, but it will be interesting to see if this improves it.
Supersedes, closes #592 Closes #389 Closes ldtteam/minecolonies#8719
Please test in mcol it actually fixes the issues (did test structurize alone and was working fine)
Changes proposed in this pull request:
Review please